
Im resetting it once every 2-4 months (sic!), playing different games, etc. I don't know, few years? This is old 2011 rig*, it works 24/7. Not the first time I see "soft" crash in this game recently.Īnd 4 days ago I had bluescreen while playing dig or die.įirst bluescreen in. The crash report folder named "." next to game executable. Game started -> selected last save -> game loaded -> I immediately ESC to pause (no single action was made after load(!)) and went webbrowsing. What is known and what is not? I don't see any related topic started recently.
Custom modes: player in 3 alternative worlds for new challenges.Multiplayer: to play in co-op with your friends.And be careful: even if they can't move through walls, they can still Intelligent monsters: they will find the best path to attack your defenses.No swords or magic here! It's a real science-fiction game, with fast and fun laser guns fights!.Plenty of minerals to dig, plants to harvest, items, weapons and turrets to craft, and monsters to fight!.Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fight and strategy.Electricity: build solar panel and realistic hydroelectric dams using water pressure to power your base and teleporters.

be careful during the heavy rains, or you could be surprised by a sudden water level rise! Water cycle: rain, infiltration, underground rivers and lakes.Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations.Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.The v1.0 was released on July 10th, 2018. In the following years I worked on several major updates (v0.1x, v0.2x and v0.3x) that added a lot of content and the multiplayer, and I was able to hire an artist contractor to redo all the arts of the game. So I was able to stop my other part-time jobs and work fully on Dig or Die. The Early Access got an incredible success, far better than I had ever anticipated. I continued the development and published the game in Steam Early Access on 5 March, 2015. In 2014 I launched a crowdfunding campaign on Ulule without success (for various reasons), but in the same time I put the game on Steam Greenlight where it received great feedbacks, and was greenlit in less than a month. At first it was a part time development, as I was working on contract jobs at the same time to "pay the bills". I started the development of Dig or Die in 2013. That is the feeling I wanted to add in this game. all the pleasure comes from building structures, see it destroyed by the water, and then rebuild it again stronger, trying different things. When you build a sand-castle or dams at the beach. That's why I created this physics and water simulation.

I also wanted to create a real "sandbox" game in which you can play with the world itself. That's why I created Dig or Die, with this major orientation on defense building, experimentation, and water physics.

Another game Starbound was offering dozen of thousands of items, decorations, random generated bizarre monsters, but was not so different in gameplay. I loved playing Terraria, and I wished it were different on several aspects: having a real objective, building massive and useful defenses that would let the player live some desperate defense situations like in Starship Troopers or Aliens movies, spending less time digging awfully slowly, etc. Use the tools you sell and the local resources to build the defenses you need to survive and eventually be able to escape the planet. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. You are a representative of the CRAFT & Co company. Explore, fight, craft, and build your defenses! Dig or Die is a sandbox action/strategy game.
